
CURRICULUM
Ten Stages of Game Development Study
Follow the numbered sequence as one learning path, or select a course by its subject and prerequisites.
01 / 04
Foundations and Scenes
Define simple game rules, objects, scenes and camera decisions.
02 / 04
Interaction and Motion
Describe input, movement, animation and contact rules.
03 / 04
Flow and Structure
Connect game states, level layouts and reusable systems.
04 / 04
Review and Assembly
Study testing methods and the documentation of a small integrated game.
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